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The Arena, at Delhi Comic Con

The Arena, by The Esports Club, was an exciting addition to Delhi Comic Con that featured a range of competitive gaming tournaments and activities. Our case study delves into the strategies and tactics that made The Arena a huge success, including our marketing solutions that drove engagement and increased brand awareness for The Esports Club and Delhi Comic Con.

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The Benefits of Leveraging India's Largest Pop Culture Festival for Gaming Engagement

Gaming companies have recently started to leverage India's largest pop culture festival Comic Con for enhancing their engagement opportunities. The benefits of doing so are numerous, ranging from increased exposure to a larger audience, tapping into the enthusiasm of festival attendees, and encouraging the formation of long-term relationships with customers. By leveraging India's largest pop culture festival, gaming companies can reach an unprecedented level of engagement and boost their brand recognition in the market. Additionally, it can help foster an environment of unity and togetherness amongst gamers from different parts of the country, further strengthening their loyalty towards a particular gaming company. 

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Who are these visitors?

Comic Con events typically attract a wide range of visitors, including fans of comics, movies, television shows, and video games. Many of the visitors tend to be young adults, in the age range of 15 to 35, but there are also many older adults who attend to accompany the minors. The crowd is usually diverse with a mix of different ethnicity and cultures. Many visitors are students and working professionals, who are passionate about comics, graphic novels, anime, manga, and video games. On average, Comic Con India hosts about 40,000 people in attendance per event. 

Our Roles

Space Design

Content Curation

Crowd Control

Booth Design and Fabrication

Social Media

Brand Deliverables

Trained Hosts

Influencer Management

Demo Setups

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Challenges

Lack Of Awareness

Gaming is a rapidly evolving industry, and it can be difficult for gaming brands to stay ahead of the competition. Consumers are often unaware of the latest gaming products and technology, which can make it challenging for gaming brands to reach their target audience. To combat this issue, gaming brands must find ways to engage with their customers and create an environment where they can showcase their latest offerings.

Limited Marketing Budget

Many gaming companies have a limited budget for marketing their products, which limits their ability to reach a large number of customers. This can make it difficult for them to compete with larger companies in the industry, forcing them to focus on more targeted marketing campaigns in order to reach their target audience. Limited marketing budgets can pose a significant challenge for these businesses, limiting their ability to raise awareness and interest in their products, which can lead to increased sales and revenue.

Stiff Competition

The gaming industry is fiercely competitive, with numerous companies vying for consumers' attention. This competition can be attributed to the industry's long-term growth and profitability, which has attracted new entrants. As a result, in order to differentiate themselves from their competitors and capture the attention of their target audience, gaming brands must constantly innovate, create new and exciting products, and invest in marketing. Only the most creative and innovative companies with a strong understanding of their audience's preferences can thrive and succeed in this highly competitive environment.

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Solutions

The Arena, India's Largest Gaming & Esports Event

Comic Con India and The Esports Club, India's largest pop culture event and premium esports organizer respectively, have come together to create the most exciting gaming property in the region - The Arena to access the largest on ground audience and be a part of the most exciting gaming and esports event in India. 

KPI's

45K+

Attendees

100+

Total Number of Demo stations

3+ Hours

Average hours spent at Event by Attendees

40

Total number of KOLs

6M+

Social Media Impressions
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Brands who participated

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Gallery

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Aftermovie

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